After careful consideration, our team designed educational activities for a wide range of users, cleverly integrating the advantages of the Internet and physical activities. First of all, we pay special attention to the age level of the audience. First of all, we pay particular attention to the age level of the audience, using animation and games for children, and big captions for the elderly. For young people with a high incidence of type 1 diabetes, we use more interactive lectures and laboratory visits to combine theory and practice. They all gave evaluations and expectations for iGEM and our project. Secondly, considering the education level and professional background, we provide bilingual education packages and instructions for use in both Chinese and English. This is a way that other people can establish and record. In terms of practice, through the virtual experiment of "insulin dosage calculator", we deepened the public's understanding of the importance and complexity of insulin regulating blood glucose, and demonstrated the advantages of our project. In addition, the interprofessional debate competition has promoted mutual learning and dialogue. Finally, after receiving feedback from event participants, we hope that through the design of online education packages, synthetic biology will be brought to more people, such as users in remote areas, who can also provide feedback to enable us to continuously improve.
How well did their work promote mutual learning and/or a dialogue?
Is it documented in a way that others can build upon?
Was it thoughtfully implemented?
Did the team convince you that their activities would enable more people to shape, contribute to, and/or participate in synthetic biology